Design
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From what design is to shipping real products. How people, form and decisions fit together, one level at a time.
5 levels · 104 modules · about 15 hours
- 1
- 1What Is Design?Design is the deliberate act of shaping something - an object, image, space, or experience - to solve a problem for someone, within real constraints.8 min
- 2Why Humans DesignHumans design because our bodies are unspecialized but our minds can plan - so we shape tools, clothing, shelter and systems to close the gap between ourselves and the world.8 min
- 3Design vs ArtDesign and art share methods and materials, but design is accountable to a problem and an audience, while art answers primarily to the artist's own intent.8 min
- 4Design vs DecorationDecoration embellishes a surface; design determines whether the thing works at all. The two can coexist happily, but mistaking one for the other produces objects that impress and fail.8 min
- 5Function and FormFunction is what a thing does; form is what it looks and feels like. The long argument between them is really an argument about which one should be decided first.8 min
- 6Understanding ProblemsBefore designing any solution a designer must understand the problem - who has it, why it exists, what has been tried. Solving the wrong problem well is still a failure.8 min
- 7Constraints in DesignConstraints - material, budget, time, technology, regulation - are not obstacles standing in the way of design. They are the conditions that make design necessary and often make it better.8 min
- 8Users and ContextA design is only good or bad relative to a particular person in a particular situation - the same object can succeed completely for one user and fail completely for another.8 min
- 9Introduction to Visual DesignVisual design is the deliberate arrangement of shape, color, type and space to communicate meaning and direct attention before a single word has been read.8 min
- 10Introduction to Design HistoryDesign history traces how objects, images and systems evolved in response to technology, materials and society - showing that today's choices sit inside a long chain of cause and effect.8 min
- 11ShapeA shape is any area a viewer perceives as enclosed and separate from its surroundings, and it is the first thing the eye resolves before detail, color or meaning arrive.7 min
- 12FormForm is shape with the third dimension added - real or implied - and it is created almost entirely by how light falls across a surface and what shadow it leaves behind.7 min
- 13LineLine is the most economical element in design: it divides, connects, encloses and directs attention, and it works just as powerfully when it is implied rather than drawn.7 min
- 14SpaceSpace is the empty area around and between elements, and it is an active design material: it groups, separates, creates emphasis and determines how much effort reading requires.7 min
- 15ColorColor is the least stable element in design: it is produced by the eye rather than the object, it shifts with its surroundings, and it means different things to different people.8 min
- 16ContrastContrast is measurable difference between elements, and it is the mechanism behind almost everything else in visual design: visibility, hierarchy, emphasis and legibility all depend on it.7 min
- 17ScaleScale is relative size, and because size is the first signal of importance the eye registers, deciding how large things are is inseparable from deciding what matters.8 min
- 18Visual HierarchyVisual hierarchy is the deliberate ranking of elements so a viewer takes them in a chosen order, built from contrast, scale, position, space and grouping working together.8 min
- 19BalanceBalance is the distribution of visual weight across a composition, and because viewers feel imbalance as discomfort rather than notice it as an error, it operates almost entirely below conscious attention.7 min
- 20RhythmRhythm is pattern in time or space: the repetition and variation of elements and intervals that sets the pace at which a viewer moves through a design.7 min
- 21CompositionComposition is the arrangement of every other visual element into a single working whole, where the relationships between parts matter more than the quality of any individual part.8 min
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Finish every design level, from first principles to advanced practice.